This is due to the assumption that the player will want to use their latest save if they decide to come back to a game they just left. If the Client leaves the Host’s game but decides to come back shortly after, their Profile choice will be overriden by their local Multiplayer save.However, when loaded, the Client will always start at the beginning of the Sector (though their character progression and inventory will stay intact). The Client can later use this Multiplayer save file in Solo. The Client can store locally up to 3 Multiplayer save files. Every time the Host saves, the save file is sent to the Client which stores it locally.At the end of the Loading Screen, the Client will be in Spectator Mode and has to spawn. When both players die, the Host can choose which save file to load.The Host cannot save if the Client is performing an action like Jumping or Killing.Quicksaves (F5 / D-Pad Right) are not available.
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